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Technical Breakdown

Synopsis
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The "Sanctuary" project is the result of my extensive training in Unreal Engine, emphasizing Procedural Content Generation, Lumen lighting, advanced landscape materials, and optimization techniques.
Its goal was to explore the Global Illumination engine's potential, focusing on how light interacts with complex geometry and translucency.
The project also addressed noise limitations and light accuracy in diverse lighting conditions.
Category
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Animation
Cinematography
Unreal Engine
Year
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2023
Project
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Sanctuary

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Interactive VR 01
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Interactive VR 02
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Interactive VR 03
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